A Value Added Reseller of BunkSpeed Software Products
         
                               hyperShot    |    What's New    |    Features     |     Specifications
         
         


Bunkspeed is proud to present HyperShot 1.9. Decals are finally here! This much anticipated update introduces all new texture mapping tools for non-transparent materials allowing your to place textures and decals on any surface, across multiple surfaces, on any non-transparent material. 1.9 also introduces major workflow improvements throughout the entire application, such as being able to automatically apply materials when importing another object into a scene, and control numerical input interactively by using dials. Some features are still labeled “beta”, yet are robust enough for production work. HyperShot 1.8 is a free upgrade from any previous version for all existing customers.

NEW FEATURES
All new texturing system for non-transparent materials
- Planar, uv, box, cylindrical (beta) and spherical (beta) mapping of textures and decals across multiple surfaces
- Scale, rotate and move textures interactively over surfaces,
- Map onto new models or objects in existing scenes, independent of their origin.
- Supported materials are Metal, Anisotropic, Metallic Paint, Plastic, Diffuse, and Flat.

Retain Materials upon import (beta)
- When importing multiple objects, users have option to retain all materials & textures that have been previously assigned to the object in the
  scene.
- All materials and textures can be changed and controlled independently.

Interactive dials in addition to numeric input
- Dials have been added to most numeric input fields to give users the ability to work even more interactively with their objects, textures & lighting.

Remove all geometry from scene
- This gives users the ability to remove all geometry from the scene at once without having to delete each part individually.

Depth of Field Quality
- When rendering the final image, you can control the “noise” of the area that is out of focus. The higher the Depth of Field quality is set, the less
   “noisy” the area out of focus will get.

Improved workflow when working with textures and decals
- HyperShot allows you to apply a texture to any part of the model. For maximum control of texture wrapping it is still recommended to perform the
   texture mapping in the modeling software first.

SolidWorks plugin (PC)
- A plugin for SolidWorks 2008 and later is now available.

SketchUp 7 support (PC/Mac)
- The SketchUp importer has been updated to read in SketchUp 7 files. The plugin for SketchUp has also been updated to work with SketchUp 7
   and HyperShot.

Collada importer (PC/Mac)
- Import Collada files directly into HyperShot.

FBX (PC/Mac)
- The FBX importer has been optimized for the Windows 64bit version to read in large data files, assuming that you have enough RAM installed.


IMPROVEMENTS
General improvements
- Prevent material and main dialog to open outside the actual screen when the screen resolution has changed.
- Fixed error reading texture map names with “\” in obj files..

Rendering
- Improved texture calculation during rendering results in cleaner textures on the model.
- Fixed indirect lighting through alpha mapped general material will yield correct self shadows.

Performance
- Ground shadows calculate faster in realtime with higher shadow quality settings.
- Reduced memory calculations for shadow calculation.
- Reduced memory consumption when calculating materials in material library.
- Reduced maximum realtime trace level setting to 32.

Pro features
- Render Queue / Render in Separate Process:
----- - "Adjust Backplate” state in Image tab will always be respected.
----- - Turntables obtain unique naming when processed through Render Queue.
----- - Shadow quality setting in render tab will be respected.
- Region Render
----- - Region box drawn from any corner will produce same results.

     

© 2009 Cole Technologies. All rights reserved.
Cole Technologies is a value added reseller of Bunkspeed Inc.