-
Interactive
wysiwyg raytracing
-
Photon mapping
-
HDRI lighting
-
Global
illumination
-
Ambient
occlusion
-
Final gathering
-
Environment
shadow casting
-
Self and
inter-object shadow casting
-
Environment
reflections
-
Refraction
-
Caustics
-
Inter-object
light bouncing
|
True
physics-based materials |
-
Scientifically accurate preset and
adjustable materials
-
Fresnel
reflections
-
Advanced absorption
-
Spectral Dispersion
-
Advanced transmittance
-
Advanced anisotropy with angle
mapping
-
Procedural texture mapping
-
Texture
and bump mapping
-
Sub-surface scattering
-
Thin
Film interference / iridescence
-
Adjustable IOR
|
|
Lighting |
-
Lighting and shadow casting from
High Dynamic Range Image
-
High
Dynamic Range Image (HDRI)
interaction and control
|
|
Camera optics Features |
-
Interactive focal length adjustment
-
F-Stop
-
Interactive Depth of field with
focal point selection
|
|
-
Alpha channel
-
Image finishing control
-
Render to external window
-
jpeg (8bit), tiff (16bit) and exr (32bit)
output
|
Pro
Rendering Features |
-
Render Queue
-
Render in Separate Process
-
Region Rendering
-
Turntable animation
-
Network rendering ready
|
| |
|
Architecture |
-
Highly
optimized parallel architecture
-
CPU
based
-
Near
linear performance scale with added
CPUs
|
| |
|
Supported 3D data formats and
applications |
|
Windows XP/Vista |
-
Obj
-
IGES
-
STEP
-
Collada
-
FBX
-
Autodesk
3D Studio Max (3DS)
-
Rhino 4.0
and prior
-
SolidWorks 2009 and prior
-
Pro/ENGINEER Widlfire 2, 3, 4
-
SketchUp
7.0 and prior
|
|
Mac OS X |
-
Obj
-
Collada
-
FBX
-
Autodesk
3D Studio Max (3DS)
-
Rhino 4.0
and prior
-
SketchUp
7.0 and prior
|
|
What's in the box |
-
HyperShot
-
9 HDRIs and matching back plates
-
Material library
-
Manual
|
|